

Don’t look too closely, thoughĪbout 45% of your game time will be spent slaying wolves, boars and gromes. There’s some pretty nice texturing going on that doesn’t seem to hamper a mid-range PC. This might well disappoint hardcore role players, but casuals and new comers will be glad to crack on. Although I’m sure a delicate balance and plenty of forethought could create a variety of differences, choice pretty much boils down to a warrior or a mage. Tweaking the eyebrows and finger nail tint of a character who you never see up close like this ever again is a waste of good gaming time in my opinion, and I was glad to see Two Worlds cut to the chase and simply allocate a few experience points to determine strengths and direction. The role playing elements begin with an expected character customisation which, this writer gratefully acknowledges, is fairly limited.

No surprises and, so long as you read the box carefully and know what you’re getting, no real disappointments.
#Two worlds reveiw free
Instead, focus has been kept strictly on providing a typical (which is not the criticism it sounds like) fantasy RPG orcs, wizards, warriors, a world done asunder and a free roaming countryside crawling with predatory wildlife. Two Worlds is in no way original, but judging by the inclusion of such standard fare RPG elements, characters and game mechanics, I doubt that was ever its intention. Sometimes it’s no bad thing to get a game with few surprises and no haughty attempts at redefining a genre. Don’t kill this guy, though – he might be one of the few characters in Two Worlds with something useful to say There’s not a great deal of difference between many of the characters in Two Worlds, but at least you can get straight into the actionīeing an assassin, you can sneak around the place on tippy toes. While not reaching the lofty heights of last year’s RPG extravaganza, Two Worlds (on the PC) is a decent addition to the entry class RPG genre, but those looking for next level innovation will spend a long time searching the wilds for ultimate disappointment. The best way to describe Two Worlds is in the inevitable comparisons it’s fetching with Oblivion.
